File "cutscenes.xml"⚓︎
This file stores and defines the intro cutscene and the various ending cutscenes in the game.
Resource-Folder: Using this file in a resource folder of a mod is not tested yet.
Content-Folder: Using this file in a content folder of a mod is not tested yet.
"cutscene" Tag⚓︎
| Variable-Name | Possible Values | Description |
|---|---|---|
| id | int | The ID of the cutscene |
| name | string | The name of the cutscene |
| fadeout | bool | Whether or not the cutscene should fadeout |
| fadecolor | string | The color the fadeout should be in if enabled |
"anm2part" Tag⚓︎
| Variable-Name | Possible Values | Description |
|---|---|---|
| anm2 | string | The filepath to the anm2 file this anm2part should play |
| anim | string | The name of the animation in the anm2 that this anm2part should play |
| music | int | The ID of the music this anm2part should play, defined in music.xml |
| musicDelay | int | How long the game should wait to play the aforementioned music, if any |
| width | int | How wide the anm2 should be displayed on screen |
| height | int | How long the anm2 should be displayed on screen |
| subtitles | string | The filepath to the subtitles.srt file |
| letterbox | bool |
"videopart" Tag⚓︎
| Variable-Name | Possible Values | Description |
|---|---|---|
| file | string | The filepath to the video file this videopart should play |
| subtitles | string | The filepath to the subtitles.srt file |
| keepMusic | bool | Whether or not music defined in an anm2part should keep playing while this videopart is playing |
Last update:
October 16, 2022