Boss data documentation⚓︎
About⚓︎
This table displays important data values for each phase of a boss.
Excel file⚓︎
You can downlad the whole table as a handy excel file here: bosses.xlsx
Chapter 4⚓︎
| Boss | ID | Attack | State | StateFrame | I1 | I2 | V1 | V2 | Animation | Trigger | TriggerFrame | Comments |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Blastocyst | 74 | Idle | 4 | Time spent | 0 | 0 | Speed | 0 | Walk | Jump/Land | 7/21 | |
| In-Place Hop | 8 | Time spent | 0 | 0 | Speed | 0 | Attack | Jump/Land | 7/18 | |||
| Offscreen Jump | 6 | Time spent | 0 | 0 | Speed | 0 | JumpUp | Jump | 10 | |||
| 7 | Time spent | 0 | 0 | Speed | 0 | JumpDown | Land | 22 | ||||
| 75 | Idle | 4 | Time spent | 0 | 0 | Speed | 0 | Walk | Jump/Land | 7/21 | ||
| Attack | 8 | Time spent | 0 | 0 | Speed | 0 | Attack | Jump/Land | 7/18 | Kind depends on position | ||
| 76 | Idle | 4 | Time spent | 0 | 0 | 0 | 0 | Walk | Jump/Land | 7/21 | ||
| Attack | 8 | Time spent | 0 | 0 | 0 | 0 | Attack | Land | 20 | |||
| Mama Gurdy | 266 | Idle | 3 | Time before next | 0 | 0 | Spawn | 0 | Idle | |||
| Orange puke | 10 | First phase: 0 -> 42 Second phase: 30 -> 0 Third phase: 0 | 0: Normal 1: Upwards 2: Waiting 3: Finishing | 2 | Spawn | 0 | Puke | Shoot | 44 | StateFrame is 0 if I1 is 0 StateFrame increases then decreases if I1 is 1 (then 2), then 0 when I1 = 3 | ||
| Spikes | 9 | 0 | 0 | 1 | Spawn | 0 | Attack1 | |||||
| Tears | 8 | 0 | Kind | 0 | Spawn | Distance | Shoot | Shoot | 32 | |||
| Scolex | 62.1 | Idle | 4 | 1 | 4 | 0 | Y = Height modifier | 0 | ||||
| Ipecac | 8 | Time spent | 8 | 0 | 0 | 0 | Attack1 | |||||
| Puke | 9 | Time spent | 9 | 0 | 0 | 0 | Attack2 | |||||
| Mr. Fred | 270 | Blood Balls | 9 | 0 | 0 | 0 | 0 | 0 | Squirt | |||
| Idle | 3 | Time before next | 0 | 0 | 0 | 0 | Idle | |||||
| Burrow | 8 | Decreasing ; when 0: appear | 0 | 0 | 0 | 0 | Dissapear + Appear | |||||
| Call | 16 | 0 | 0 | 0 | 0 | 0 | Cord | |||||
| Fred | 13 | 0 | 0 | 0 | 0 | 0 | Barf | |||||
| Daddy Long Legs | 101 | 4 Stomps | 9 | 1 | 0 | Appendice ID (0-4) | 0 | 0 | Attack2 | Jump/Land | 3/75 | Triachnid (101.1) uses the same |
| Spiders | 8 | 0 | 0 | 0 | 0 | 0 | Attack1 | Shoot | 20 | |||
| Up | 6 | 0 | 0 | 0 | 0 | 0 | Up | Jump | 20 | |||
| 7 | 0 | 0 | Number of stomps | 0 | 0 | Stomp* | Land/Jump | 10/32 | ||||
| 4 | Increases after landing | 0 | 0 | 0 | 0 | Down | Land | 6 | ||||
| Idle | 3 | 0 | 0 | 0 | 0 | 0 | Idle | |||||
| Death | 66 Horse | Homing Scythes | 13 | Time spent | 0 | 0 | 0 | 0 | Attack01 | |||
| Normal Scythes | 14 | Time spent | 0 | 0 | 0 | 0 | Attack04 | |||||
| Hourglass | 8 | Time spent | 0 | 0 | 0 | 0 | Attack02 | |||||
| Idle | 4 | 0 | 0 | 0 | 0 | 0 | Walk | |||||
| 66.30 Horseless | Knights | 13 | Time spent | 0 | 0 | 0 | 0 | Attack | ||||
| Idle | 4 | 0 | 0 | 0 | 0 | 0 | Walk | |||||
| Conquest | 65.1 | Dash | 9 | 3 on begin 2 when copies arrive 1 when Conquest arrives 0 upon end | 1 | Number of spawns | 0 | 0 | DashStart + Dash | |||
| Idle | 4 | 0 | 0 | 0 | 0 | 0 | Walk | |||||
| Bullets | 8 | Time spent | 0 | 0 | 0 | 0 | Attack1 | |||||
| Holy Light | 6 | Time spent | 0 | 0 | 0 | 0 | Attack2 | |||||
| 9 | 0 | 0 | 0 | 0 | 0 | Dash | ||||||
| The Matriarch | 413 | Idle | 3 | Idle | During all attacks, except Rage, I1 increases every time the Matriarch takes damage, a Fistuloid takes damage or dies, a Fistuloid / Fistula is spawned. Its purpose is unknown | |||||||
| Hop | 6 | Jump/Jump2 | Jump/Land | 6/16 | ||||||||
| Chubbers | 9 | Attack2 | Shoot | 29 | ||||||||
| Bleed Ball | 10 | Attack3 | Shoot | 12 | ||||||||
| Fistuloid | 8 | Attack1 | Shoot | 15 | ||||||||
| Eject Fistula | 5 | Flinch | ||||||||||
| Rage | 13 | Time spent | Time remaining | RageBegin/Loop/End | Shoot (Begin) | 19 | ||||||
| Death | 16 | Death | ||||||||||
| Air Fistula | 7 | Air Flinch | Land | 11 |
Last update:
August 6, 2023